Earn Money

make cash
Movie review score
5



Game Description
KSP is a game where the players create and manage their own space program.
Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space.
The game is currently under heavy development. This means the game will be improved on a regular basis, so be sure to check back for new updates.
Right now, KSP is in Alpha state, but we want you to try it out and have fun with it.

New:
Kerbal crewmembers in Extra-Vehicular Activities, both at the surface and in orbit.
Kerbal scientists, mechanics and ground crew all around the Space Center Facilities.
New Internal Cockpit models, with full modding support.
New (Much lighter on performance) Particle Effects and Explosions
Several new, larger rocket parts.
Added a Launch Clamp part. It holds the ship in place at the pad so it doesn\’t crumble to pieces before you get a chance to launch.
Bug Fixes and Tweaks:
Set all parts on the same vessel to ignore collisions with each other. Hopefully this will solve all part-to-part collision problems.
Reduced the minimum collider intersection threshold to much less than before. Should increase collision accuracy and hopefully solve issues like landing gear going through the ground. (all thanks to above fix)
[API Change] MemoryStream wrappers that were mistakenly not committed for 1.15.1 have been added to the code.
Packing/Unpacking ships is now done without affecting the ship\’s scene hierarchy. Now, vessels take care of keeping their own parts in place while packed, making for much more stable physics behavior when going in and out of time warp.
Improved vessel/part loading from persistence procedure, for more stable and accurate flight resuming.
Fixed a bug in the Tracking Station scene, which prevented scrolling the vessel list.
The Vessel Switching keys now only cycle between nearby vessels and won\’t cause the scene to reload anymore. To switch to far-away vessels, you must use the map view.
Added key and axis bindings for EVA controls. Reorganized the Input Settings screen a little.
Added separate control bindings for walking and jetpacking on EVAs.
Added 1:1 EVA rotation axes. Using them disables the automatic orientation system.
Fixed RCS and SAS toggling on other vessels.
Vessels take collision impact momentum into account whenever possible
Fixed a problem where vessels would be stuck as \’Landed\’ if boarding a part while in contact with another.
Fixed issues with the large Landing Leg colliders.
Added patcher auto-updater. Will redownload the patcher if a better version is available.
Tweaked Physics settings to reduce landed part wobble.
It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels).
Tweaked part collision handling for better efficiency.
Landing Legs now use a much improved collision handling system, eliminating leg wobble on heavy ships.
PartTools can now serialize WheelCollider components.
Improved detection/response to vessels below terrain and much better terrain altitude detection for vessels.
It is no longer possible to save the game (or switch vessels) while very close to the ground and not landed (could cause terrain fallthrough).
Fixed the crew capacity values on the part.cfg files.
Fixed the Orbit initialization routine, to prevent NaN errors on landed craft
Fixed parts that use the Part class having a \”Part Type not available\” message on their descriptions at the VAB.
mbm texture files are now DXT compressed and cleared from RAM as soon as they\’re uploaded to the GPU. RAM usage is massively improved.
Fixed some issues with the patched conic solver not finding proper SOI transitions sometimes.

DOWNLOAD :
HERE.... (ONLINE)

One Response so far.

Leave a Reply